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"content": "DirectX adopting SPIR-V as the interchange format of the future\n\nAs we look to the future, maintaining a proprietary IR format (even one based on an open-source project) is counter to our commitments to open technologies, so Shader Model 7.0 will adopt SPIR-V as its interchange format. Over the next few years, we will be working to define a SPIR-V environment for Direct3D, and a\n\nhttps://www.osnews.com/story/140773/directx-adopting-spir-v-as-the-interchange-format-of-the-future/\n\n#3D",
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